![]() While HUMANKIND has the former, the pace means that you are rushing to keep up with rivals, blitzing through historical eras in mere minutes and not getting the full strategic experience that makes these games great. CIV works as a series due to it’s sandbox qualities and its meticulous detail. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. However, while this fast pace does work in this respect, as a whole it is the downfall of this title. This approach offers a much more fast paced back and forth between rival entities and means that even when the chips are down, one well planned strike can turn the tide. While in CIV, a player will have to meticulously take city after city, edging closer to their goal. In this game, if you are to take over a city, you can set up an outpost, claim an entire region and then extract the resources from this larger area. Saying that Tetris 99 is 'free' is as daft and absurd as saying that online play, cloud saves. Then unlike CIV, HUMANKIND emphasizes conquering territories. Its part of NSO, which is a paid 'service'. Basically, what this does is open up varied playstyles throughout the experience rather than one rigid playstyle that you must abide by. ![]() Instead, you get a choice through each historical period, allowing you to mix your population and finish up with a diverse spectrum of cultures and traditions. Firstly, this game allows you to mix cultures throughout the game rather than simply control an Asian, Egyptian, English or American population. Let’s look at some of the key features that this game has to offer that sets it aside from the market leader CIV. ![]()
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